I’m building a Facebook game.
Now, don’t worry, you haven’t lost me to the giant beast, my friends. No, I’m just doing a little project, for fun, to both test and demonstrate a number of technologies. I figured something really simple, like Paper Rock Scissors, would be the perfect target.
I have the game playable in about three hours this morning. I have more work to do. The point of this is to demonstrate a number of technologies I am trying to push as an expertise, because they are all things we know well and which I think are ready to have their day in the sun, so I can see a lot of need for this coming in. Even such a simple game is demonstrating all of these things.
Now, don’t worry, you haven’t lost me to the giant beast, my friends. No, I’m just doing a little project, for fun, to both test and demonstrate a number of technologies. I figured something really simple, like Paper Rock Scissors, would be the perfect target.
I have the game playable in about three hours this morning. I have more work to do. The point of this is to demonstrate a number of technologies I am trying to push as an expertise, because they are all things we know well and which I think are ready to have their day in the sun, so I can see a lot of need for this coming in. Even such a simple game is demonstrating all of these things.
- A comet server to push events to the game client in the browser
- HTML5 to build a game UI that is flashy, but without Flash
- Housing a web app as a Facebook app, for promotion and integration purposes
- Utilizing HTML5 for mobile gaming platforms
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