Now we're demonstrating how fun interfaces can be built without the use of Flash. This is a growing importance, as open web technologies like HTML5 and CSS3 become more supported and capable, and as devices like Android phones and Apple iPads are more widespread, where Flash is un- or under-supported and web technologies are increasingly useful for performance. The prototype of Paper Rock Scissors worked, but we need something that actually looks nice. This is what I came up with a couple hours of messy around. It doesn't take much to clean up a web game, though it can take a lot more to make it really polish and appear shiny. That is true of any design. The theme has a few threads that tie it together. Your are represented by a blue glow, on your score and on your selections. The enemy is represented by a red glow, so the progress of the game is clear without overloading it with any textual messages or any heavy graphics. I've notched the selections, like