Skip to main content

Paper Rock Scissors: Day 1

I’m building a Facebook game.

Now, don’t worry, you haven’t lost me to the giant beast, my friends. No, I’m just doing a little project, for fun, to both test and demonstrate a number of technologies. I figured something really simple, like Paper Rock Scissors, would be the perfect target.

I have the game playable in about three hours this morning. I have more work to do. The point of this is to demonstrate a number of technologies I am trying to push as an expertise, because they are all things we know well and which I think are ready to have their day in the sun, so I can see a lot of need for this coming in. Even such a simple game is demonstrating all of these things.
  • A comet server to push events to the game client in the browser
  • HTML5 to build a game UI that is flashy, but without Flash
  • Housing a web app as a Facebook app, for promotion and integration purposes
  • Utilizing HTML5 for mobile gaming platforms
Today, I have a playable prototype that matches up players, updates their scores, and manages the games. There isn’t much UI outside of that. It has some problems, but you can play it and have fun. I’m going to tackle each of the things above in a separate post, but for today, this is what we’re starting with and it will look a hell of a lot better when everything is done.

Comments

Popular posts from this blog

On Pruning Your Passions

We live in a hobby-rich world. There is no shortage of pastimes to grow a passion for. There is a shortage of one thing: time to indulge those passions. If you're someone who pours your heart into that one thing that makes your life worthwhile, that's a great deal. But, what if you've got no shortage of interests that draw your attention and you realize you will never have the time for all of them?

If I look at all the things I'd love to do with my life as a rose bush I'm tending, I realize that careful pruning is essential for the best outcome. This is a hard lesson to learn, because it can mean cutting beautiful flowers and watching the petals fall to the ground to wither. It has to be done.

I have a full time job that takes a lot of my mental energy. I have a wife and a son and family time is very important in my house. I try to read more, and I want to keep up with new developments in my career, and I'm trying to make time for simple, intentional relaxing t…

The Insidiousness of The Slow Solution

In software development, slow solutions can be worse than no progress at all. I'll even say its usually worse and if you find yourself making slow progress on a problem, consider stopping while you're a head.

Its easy to see why fast progress is better: either you solve the problem or you prove a proposed solution wrong and find a better one. Even a total standstill in pushing forward on a task or a bug or a request can force you to seek out new information or a second opinion.

Slow solutions, on the other hand, is kind of sneaky. Its insidious. Slow solution is related the Sunk Cost Fallacy, but maybe worse. Slow solutions have you constantly dripping more of your time, energy, and hope into a path that's still unproven, constantly digging a hole. Slow solutions are deceptive, because they still do offer real progress. It is hard to justify abandoning it or trying another route, because it is "working", technically.

We tend to romanticize the late night hacking…

Why I Switched From Git to Microsoft OneDrive

I made the unexpected move with a string of recent projects to drop Git to sync between my different computers in favor of OneDrive, the file sync offering from Microsoft. Its like Dropbox, but "enterprise."

Feeling a little ashamed at what I previously would have scoffed at should I hear of it from another developer, I felt a little write up of the why and the experience could be a good idea. Now, I should emphasize that I'm not dropping Git for all my projects, just specific kinds of projects. I've been making this change in habit for projects that are just for me, not shared with anyone else. It has been especially helpful in projects I work on sporadically. More on why a little later.

So, what drove me away from Git, exactly?

On the smallest projects, like game jam hacks, I just wanted to code. I didn't want to think about revisions and commit messages. I didn't need branching or merges. I didn't even need to rollback to another version, ever. I just …