Skip to main content

How To Walk Backwards to HTML 5: Follow Up

This is a follow up to my first How To Walk Backwards to HTML 5 article. The one comment I got in this first Twenty-Four hours pointed out a lack of explanation on my part for a few things. I know about the current HTML 5 specification. I've read most of it, reviewed plans and others' reactions, etc. My views on HTML 5 are not out of a lacking of knowledge, but are a reaction to my knowledge of HTML 5.

I think what HTML 5 looks to be shaping into is the wrong direction.

The creation of the layout specific tags is a response to what was coined "div hell", but it isn't the right solution. We all have different needs for what we need HTML to represent and it gets abused into representing everything from resumes to tetris clones. Abandon schemas and doctypes and just let us write the tags that have meaning for our cases. Hey, we can do that with XML namespaces! Give us to the tools to discover formatting and layout rules and control the pages intelligently.

If you need an article tag, fine. Use it and have fun, but maybe it just doesn't do anything for me.

The need to post this article was rekindled when my colleagues spent the better part of twenty minutes debating the default rendering properties of the paragraph element. Can you imagine when we start adding even more layout and content specific tags to the new spec? The result is going to be disastrously inconsistent, because there is just more to be inconsistent about.

Comments

Popular posts from this blog

CARDIAC: The Cardboard Computer

I am just so excited about this. CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer.  One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC? It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operat...

Statement Functions

At a small suggestion in #python, I wrote up a simple module that allows the use of many python statements in places requiring statements. This post serves as the announcement and documentation. You can find the release here . The pattern is the statement's keyword appended with a single underscore, so the first, of course, is print_. The example writes 'some+text' to an IOString for a URL query string. This mostly follows what it seems the print function will be in py3k. print_("some", "text", outfile=query_iostring, sep="+", end="") An obvious second choice was to wrap if statements. They take a condition value, and expect a truth value or callback an an optional else value or callback. Values and callbacks are named if_true, cb_true, if_false, and cb_false. if_(raw_input("Continue?")=="Y", cb_true=play_game, cb_false=quit) Of course, often your else might be an error case, so raising an exception could be useful...

How To Teach Software Development

How To Teach Software Development Introduction Developers Quality Control Motivation Execution Businesses Students Schools Education is broken. Education about software development is even more broken. It is a sad observation of the industry from my eyes. I come to see good developers from what should be great educations as survivors, more than anything. Do they get a headstart from their education or do they overcome it? This is the first part in a series on software education. I want to open a discussion here. Please comment if you have thoughts. Blog about it, yourself. Write about how you disagree with me. Write more if you don't. We have a troubled industry. We care enough to do something about it. We hark on the bad developers the way people used to point at freak shows, but we only hurt ourselves but not improving the situation. We have to deal with their bad code. We are the twenty percent and we can't talk to the eighty percent, by definition, so we need to impro...