I would like to declare that the word "Object" from "Object Orientated Programming" is damaging to any benefits. If this seems counter-intuitive, you should keep reading. This is a case where the title is harmful to the subject. Some people take things too far and imagine some requirement for the concept of an object, and forbid anything outside their definition. If we understand the real benefits of OOP, the inappropriateness of such object-enthusiasm becomes clear.
Do objects matter? Using a traffic simulation example, we'll say we have instances of a Car class. We add lots of methods, such as accelerate(speed_diff) and implement logic to stop the virtual car at a virtual red light. The non-OO alternative would be functions operating on data describing the state of the vehicle. When we add motorcycles, we non-OO version requires a new function to operate on the new kind of data; or, so we are told. We know the OO way of doing things is to create a Vehicle class and inherit it in both Car and Motorcycle. Somewhere along the way, we loose emphasis of the affect we actually benefit from.
We benefit from the interface of the "objects", not their virtue of being objects. Too often the consensus you here focuses on completely irrelevant aspects. Methods, classes, and objects are completely without value, if you do not employ the real benefits. The real benefit is that objects have shape, and multiple objects can have the same shape. This can manifest by a single function operating on both cars and motorcycles, for example. This is an obvious benefit to have accelerate() versus accelerate_car() and accelerate_motorcycle(). It does not matter that we pass something you can call an object to the function, but that we can pass different things which act similar enough to be handled uniformly. A very non-OO way would be a function which takes the current speed, and the acceleration, and returns the new speed. The caller would need to get the information, call the function, and change the speed of wherever it is stored. Here, the user is stuck depending on the internals, rather than the shape of the externals.
There are some common situations, where I hear complaints from new comers to the Python language. The misunderstanding of what OO means, and what a language should do, leads to misunderstandings of Python as a language.
Getting the length of an object is a great example. You find many Ruby and Java programmers confused or upset that we have no length property on all our objects with a length. The interesting part is the claim that this actually makes Python "less Object Oriented." The fact here is we have a perfectly acceptable model, with common interfaces in a variety of different Python objects. Duck typing is, perhaps, the ultimate goal of object orientation. Mappings, sequences, and iterations are other great examples of shape importance in Python.
Two top reasons are code reuse and design sanity. Centering on interfaces gives us both cheaply. We can reuse code, because we only care about how it acts, and not what it is. The design of the code is cleaner, because we can remove all reference and care related to what we are dealing with and treat it uniformly.
Comments
Another benefit is the way that functionality is encapsulated in objects - allowing you to structure and think about your code in terms of interaction between objects.
Whilst those interaction happen *using* the interface, the *thinking* is in terms of the objects and the functionality wrapped up inside them - so OOP is definitely an 'appropriate' term, even if it can mislead the zealots...
In general I don't think Objects have little to do with OOP, it's more people overthinking stuff and putting too much constraints into something simple.
Object oriented programming is just trying to fit the real world into the computer, in the best way we can imagine it.