I've done my first Ludum Dare Jam now, and actually my first game jam of any kind. Wow! I am so happy to have finally done this. It was a super rewarding experience and I want to share that, and my game, with as many people as will listen. My game is Patient Out Of Time . It is an apocalyptic moody shooter about a doctor salvaging power sources from robots in the wasteland to keep the life support of his last patient running as long as possible. The hospital staff have all left, and they are the only two survivors. Keeping this man alive is all this one doctor has to keep him going. It is a sad game, but it was also a lot of fun to make. Here are some things I learned this time. I hope to learn more things the next Ludum Dare. Little Steps Make Safe Steps I didn't have time for broken builds or half-built code I needed to fight my way back out of just to get the game running again. Every change I made had to be broken down into tiny, discrete non-breaking changes.