I've been working on a problem that's bugged me for about as long as I've used Python and I want to announce my stab at a solution, finally! I've been working on the problem of "How do i get this little thing I made to my friend so they can try it out?" Python is great. Python is especially a great language to get started in, when you don't know a lot about software development, and probably don't even know a lot about computers in general. Yes, Python has a lot of options for tackling some of these distribution problems for games and apps. Py2EXE was an early option, PyInstaller is very popular now, and PyOxide is an interesting recent entry. These can be great options, but they didn't fit the kind of use case and experience that made sense to me. I'd never really been about to put my finger on it, until earlier this year: Python needs LÖVE . LÖVE, also known as "Love 2D", is a game engine that makes it super easy to build
Here’s a hot take: disrupting coders isn’t all that bad. Some disruptions are certainly bad but they usually aren’t. The coder community has overblown the impact. A disruption can be a good thing. How harmful disruption might be a symptom of other problems. There are different kinds of disruptions. They are caused by other coders on your team, managers and other non-coders, or meetings throughout the day. The easiest example to debunk is a question from a fellow developer. Imagine someone walks over to your desk or they ping you on Slack, because they have “one quick question.” Do you get annoyed at the interruption when you were in the middle of something important? You help out your teammate quickly and get back to work, trying to pick up where you left off. That’s a kind of interruption we complain about frequently, but I’m not convinced this is all that bad. You are being disrupted but your team, of which you are only one member of the whole unit, is working smoothly. You u