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Showing posts from July, 2017

I Learned 4 Things From my First Ludum Dare

I've done my first Ludum Dare Jam now, and actually my first game jam of any kind. Wow! I am so happy to have finally done this. It was a super rewarding experience and I want to share that, and my game, with as many people as will listen.

My game is Patient Out Of Time. It is an apocalyptic moody shooter about a doctor salvaging power sources from robots in the wasteland to keep the life support of his last patient running as long as possible. The hospital staff have all left, and they are the only two survivors. Keeping this man alive is all this one doctor has to keep him going.

It is a sad game, but it was also a lot of fun to make.


Here are some things I learned this time. I hope to learn more things the next Ludum Dare.

Little Steps Make Safe Steps I didn't have time for broken builds or half-built code I needed to fight my way back out of just to get the game running again. Every change I made had to be broken down into tiny, discrete non-breaking changes. Every step of…

Game Development is Hard, Okay? 5 Things That Suck About Making Games

Game development is hard. I mean, really hard and everyone knows it. You probably won’t finish your game. You probably didn’t finish several games before it. You’ll probably start some more games you’ll never finish. The thing is, not finishing the games isn’t the only reason game development is hard. Let’s learn from some of my failures so far.
Taking Time From Your Family is Hard
Putting it like this sounds kind of distasteful. Yeah, if you’re working on your game in the time you aren’t at your day job, there’s a good chance you’re taking time away from precious family time. You’re missing evenings with your wife. You’re skipping days with your kids growing up. If you don’t have a family in your life, you’re opting out of time with friends, watching movies and reading books, or even just playing games, the same medium you obviously care a lot about.
Making games takes a lot of time. You think you know that, but it takes more time than you already fear. Double that number in your head. …