Skip to main content

Let's Make A Game! Watch me make "Off And On Again"

Let's Make A Game! I've been making games to one degree or another for a few years, and I've really gotten into a rhythm in the last few months. This month I'm trying a new experiment and posting the entire process of building the month's game development project. I'll be publishing a stream of every single step I take in the process, broken down into 25 one hour episodes.

I'm doing this for a few reasons.

Firstly, I'm doing this for myself. The one hour sessions and the focus recording gives me on the task at hand are helpful. I think this is an interesting way to go about a project. I'd also like the strict schedule to help me study and learn more about the aspects of budgeting and scoping game projects that I have too little experience to be very good at.

Secondly, I'm hoping someone out there gets some value out of this. My skill level as a game developer is still pretty low, but maybe its helpful for someone to see how someone learns to solve problems, rather than only watching experts that already know the answers.

Thirdly, I want to see if I like the idea and to figure out if I'll keep doing it. Maybe this will be the only time I do this. Maybe I'll scale back the number of hours and continue it on a monthly basis or just occasionally, in the future. Or, also likely, this may be a one time thing.

If you're interested, check out the Youtube channel for my one-man game studio, Stonebird Games.

You can watch the first three episodes right here!






Comments

Popular posts from this blog

Respect and Code Reviews

Code Reviews in a development team only function best, or possible at all, when everyone approaches them with respect. That’s something I’ve usually taken for granted because I’ve had the opportunity to work with amazing developers who shine not just in their technical skills but in their interpersonal skills on a team. That isn’t always the case, so I’m going to put into words something that often exists just in assumptions.
You have to respect your code. This is first only because the nature and intent of code reviews are to safeguard the quality of your code, so even having code reviews demonstrates a baseline of respect for that code. But, maybe not everyone on the team has the same level of respect or entered a team with existing review traditions that they aren’t acquainted with.
There can be culture shock when you enter a team that’s really heavy on code reviews, but also if you enter a team or interact with a colleague who doesn’t share that level of respect for the process or…

CARDIAC: The Cardboard Computer

I am just so excited about this.


CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer. 
One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC?

It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operate on. The only re…

How To Care If BSD, MIT, or GPL Licenses Are Used

The two recent posts about some individuals' choice of GPL versus others' preference for BSD and MIT style licensing has caused a lot of debate and response. I've seen everything as an interesting combination of very important topics being taken far too seriously and far too personally. All involved need to take a few steps back.

For the uninitiated and as a clarifier for the initiated, we're dealing with (basically) three categories of licensing when someone releases software (and/or its code):
Closed Source. Easiest to explain, because you just get nothing.GPL. If you get the software, you get the source code, you get to change it, and anything you combine it with must be under the same terms.MIT and BSD. If you get the software, you might get the source code, you get to change it, and you have no obligations about anything else you combine it with.The situation gets stickier when we look at those combinations and the transitions between them.

Use GPL code with Closed S…