Skip to main content

My Newest Project: UNC, Duke Team up with Caktus Group on HIV Gaming App

The following is an excerpt from a press release between my employer and our partners at UNC and Duke on a new project:
The web application development company Caktus Group has teamed up with researchers at the UNC Institute for Global Health & Infectious Diseases and the Duke Global Health Institute to develop a mobile phone app that may help patients better adhere to their medication regimens.

This is my exciting new project and I'm hugely happy to be able to talk about it publicly! We've been hard at work in conjunction with our great partners at UNC and Duke, and its been a very rewarding project even so early in the lifecycle. I'm very confident about our success in really being able to help people, and really that is the whole reason I want to build software in the first place.

It has been a very rewarding project, and an amazing opportunity I've been given.

As it happens, this is also our first mobile app. I've been doing a lot of research and test projects leading up to the start of this to prepare and to guide our development strategy. Being able to dive head first into the mobile world is a breath of fresh air. I hope that a lot of future posts will come out of the new arena I'm exploring with the team.

Comments

Popular posts from this blog

On Pruning Your Passions [MOVED]

We live in a hobby-rich world. There is no shortage of pastimes to grow a passion for. There is a shortage of one thing: time to indulge those passions. If you're someone who pours your heart into that one thing that makes your life worthwhile, that's a great deal. But, what if you've got no shortage of interests that draw your attention and you realize you will never have the time for all of them?

If I look at all the things I'd love to do with my life as a rose bush I'm tending, I realize that careful pruning is essential for the best outcome. This is a hard lesson to learn, because it can mean cutting beautiful flowers and watching the petals fall to the ground to wither. It has to be done.

I have a full time job that takes a lot of my mental energy. I have a wife and a son and family time is very important in my house. I try to read more, and I want to keep up with new developments in my career, and I'm trying to make time for simple, intentional relaxing t…

The Insidiousness of The Slow Solution

In software development, slow solutions can be worse than no progress at all. I'll even say its usually worse and if you find yourself making slow progress on a problem, consider stopping while you're a head.

Its easy to see why fast progress is better: either you solve the problem or you prove a proposed solution wrong and find a better one. Even a total standstill in pushing forward on a task or a bug or a request can force you to seek out new information or a second opinion.

Slow solutions, on the other hand, is kind of sneaky. Its insidious. Slow solution is related the Sunk Cost Fallacy, but maybe worse. Slow solutions have you constantly dripping more of your time, energy, and hope into a path that's still unproven, constantly digging a hole. Slow solutions are deceptive, because they still do offer real progress. It is hard to justify abandoning it or trying another route, because it is "working", technically.

We tend to romanticize the late night hacking…

Finding "One Game A Month"

I was really excited about the One Game A Month challenge as soon as I heard about it.
For about two years I've struggled in fits and starts to make my way into game development. This hasn't been productive in any of the ways I hoped when I started. Its really difficult to be fairly experienced as a developer, which I believe I am in my day job as a web developer, while struggling really hard at an area in which your experience just doesn't exist.
Its like being a pilot who doesn't know how to drive.

But this challenge provided a new breath to this little hobby of mine. It gave me a scaffolding to experiment, to learn, to reflect on finished projects. I had spent far too much time on game projects that stretched on far past their exciting phases, bogged down by bad decisions and regret.
And it has worked.
I have a lot to learn. I have a lot of experience to gain through trial and error and mistake and discovery. I have a lot of fun to be had making more small games t…