Skip to main content

My Top Ten Goals for 2010

Call them New Year's Resolutions or whatever else you want, but we all should have some goals and we should lay them down. Of course, I'm not sure if its better or worse to make these goals public. I'm just doing what feels natural.

  1. I'm going to move this blog away from Blogger and Blogspot and self host. I've spent the last couple days building a new server, for personal and future business use. I really like the setup I've built to launch and manage a bunch of domains easily. It should be a piece of cake to set up, but migration I'll have to look into the details on.

  2. I will launch up to ten websites in 2010. Some of them will be very small and nifty. Some of them will be undertakings and hopefully profitable.

  3. I'll put more focus to my "Personal Brand" and to my business as an actual business, rather than a dude who does stuff for cash. I won't let that business face become cold, however.

  4. I will read 50 books. This one is tougher, because I know I keep loosing track of my goals when I try to read more often. If I set page-a-day goals, I can get books into my regular cycle of media consumption again. I'm restarting and completing the Wheel of Time series, first.

  5. I will write at least one book. This includes the editing, so I hope to finish more rough drafts, as well. I used to write constantly, and I never do it anymore. This blog is evidence of that, but I don't only mean technical writing. I miss writing fiction as much as I miss writing it.

  6. I will paint at least one painting. I haven't painted anything for a decade.

  7. I will relearn how my guitar can relax me. I'll probably submit some recordings to Sound Bush.

  8. I will do science with my son. We will get shirts that say so.

  9. I will write a JetPack extension.

  10. I will finish and submit the patches to the dozen or so projects I've made internal modifications to in 2009 without time to clean up.
You can see a list of my other and upcoming 2010 predictions.

Comments

Popular posts from this blog

Respect and Code Reviews

Code Reviews in a development team only function best, or possible at all, when everyone approaches them with respect. That’s something I’ve usually taken for granted because I’ve had the opportunity to work with amazing developers who shine not just in their technical skills but in their interpersonal skills on a team. That isn’t always the case, so I’m going to put into words something that often exists just in assumptions.
You have to respect your code. This is first only because the nature and intent of code reviews are to safeguard the quality of your code, so even having code reviews demonstrates a baseline of respect for that code. But, maybe not everyone on the team has the same level of respect or entered a team with existing review traditions that they aren’t acquainted with.
There can be culture shock when you enter a team that’s really heavy on code reviews, but also if you enter a team or interact with a colleague who doesn’t share that level of respect for the process or…

CARDIAC: The Cardboard Computer

I am just so excited about this.


CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer. 
One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC?

It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operate on. The only re…

How To Care If BSD, MIT, or GPL Licenses Are Used

The two recent posts about some individuals' choice of GPL versus others' preference for BSD and MIT style licensing has caused a lot of debate and response. I've seen everything as an interesting combination of very important topics being taken far too seriously and far too personally. All involved need to take a few steps back.

For the uninitiated and as a clarifier for the initiated, we're dealing with (basically) three categories of licensing when someone releases software (and/or its code):
Closed Source. Easiest to explain, because you just get nothing.GPL. If you get the software, you get the source code, you get to change it, and anything you combine it with must be under the same terms.MIT and BSD. If you get the software, you might get the source code, you get to change it, and you have no obligations about anything else you combine it with.The situation gets stickier when we look at those combinations and the transitions between them.

Use GPL code with Closed S…