Skip to main content

How To Own A T-Mobile G1 for One Week

So I've had my G1 for about a week now and I'm happier with it every day. There are still some issues I have, but none that are related to the most important piece: the Android operating system. I love the software available and new things come at a decent pace. There are some network issues, but limited to my particular side of the apartment complex. I don't know anywhere else in town that I don't have good coverage.

Interestingly, to me, my favorite application is Bubble, a basic bubble level app that works vertically or horizontally or to test the level of a surface. I don't have a lot of use for it, but it highlights some of the things I like most about open, portable devices. I imagine a real reduction not just in the number of devices I need (I'll be selling my iPod soon) but just the number of things, period.

Now, I have felt like there is a lack of games for the system. More, that the games there are have been pretty much feeling like prototypes pushed to the Market because it feels cool. I'm really hoping this will change, but I think the mobile gaming market is going to need a good cross-platform solution before we see really nice things. I'm sure the iPhone people will tell me how they have better games, but I can't imagine really good entertainment available until we get a common platform for Android, the iPhone, Windows Mobile and Blackberry devices, and their brethren. Get on it, Adobe. If you loose mobile, you loose your foothold.

I've started to get really interested in mobile development. Some serious thought went into hacking in the Android SDK to get Jython on the device, but I feel confident it will be done and I simply don't have the cycles for it. It has given me a new mindset in my web work, however, and I'm giving some real consideration to the problems there are doing just about anything on the mobile web. Yeah, this Android Browser can handle just about any page I've tossed at it, and I'm really happy about that. We can't deny, however, that it just doesn't work to implement the same on something completely different. I don't like dragging text and I hate horizontal panning with a passion.

Comments

Popular posts from this blog

Respect and Code Reviews

Code Reviews in a development team only function best, or possible at all, when everyone approaches them with respect. That’s something I’ve usually taken for granted because I’ve had the opportunity to work with amazing developers who shine not just in their technical skills but in their interpersonal skills on a team. That isn’t always the case, so I’m going to put into words something that often exists just in assumptions.
You have to respect your code. This is first only because the nature and intent of code reviews are to safeguard the quality of your code, so even having code reviews demonstrates a baseline of respect for that code. But, maybe not everyone on the team has the same level of respect or entered a team with existing review traditions that they aren’t acquainted with.
There can be culture shock when you enter a team that’s really heavy on code reviews, but also if you enter a team or interact with a colleague who doesn’t share that level of respect for the process or…

On Pruning Your Passions

We live in a hobby-rich world. There is no shortage of pastimes to grow a passion for. There is a shortage of one thing: time to indulge those passions. If you're someone who pours your heart into that one thing that makes your life worthwhile, that's a great deal. But, what if you've got no shortage of interests that draw your attention and you realize you will never have the time for all of them?

If I look at all the things I'd love to do with my life as a rose bush I'm tending, I realize that careful pruning is essential for the best outcome. This is a hard lesson to learn, because it can mean cutting beautiful flowers and watching the petals fall to the ground to wither. It has to be done.

I have a full time job that takes a lot of my mental energy. I have a wife and a son and family time is very important in my house. I try to read more, and I want to keep up with new developments in my career, and I'm trying to make time for simple, intentional relaxing t…

CARDIAC: The Cardboard Computer

I am just so excited about this.


CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer. 
One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC?

It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operate on. The only re…