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Good development practices bring us quality code, confident systems, and missed launch windows. When do you refactor and when do you factor in the passing time? As engineers we need to design what is possible and capable. As programmers we need to turn imagination into reality without a physical product. As developers we need to bridge the gab between that engineered vision and the end product.

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Saturday, February 23, 2008

How To Destroy the Handheld Game Dominator

I couldn't even pluralize "dominator" because Nintendo won't let Sony in the door. Nintendo has the handheld game market locked tighter than Fork Knox. This won't be the first place to call out the "Apple is entering the handheld gaming market" flag, but I do think I can lay out the steps they would (or should) take that can lend credibility to the idea. If nothing else, I hope someone there is reading.

Apple can't do this alone, but they have a very good friend in another company with a name that starts with A: Adobe. The pair would be the ultimate contender into the very tight market and the approach is amazingly simple. Flash is coming to the iPhone and iTouch, and I'll hope they make bookmarking Flash games easy and give us the option to "fullscreen" them on the devices. Explicit offline caching wouldn't hurt either. The next step is obviously to allow flash apps and games to be installed directly for quick access and immediately the devices have an interactive media platform with an amazingly rich community of developers and user support.

Do we even need a separate device? The only thing needed would be upgrades to the lines that would probably happen anyway. More memory, speed, and storage are always nice. The touch could spawn some more sensitive actuators and allow some different control types.

The only mistake they could make here is to require any physical medium.

Outside of the physical aspects the entire approach just hinges on how they market the devices in the coming years and if they can price a model competing against the DS and PSP.

1 comments:

Anonymous said...

While not exactly an Apple product, there is already a handheld that is technically superior to the ipod touch (larger screen) and with support for Flash 7 and flash games, the Archos generation 5 devices. From what I understand, the cpus on archos are similar to ipod, and the flash games are barely usable (they're kind of slow). Of course, Apple might have more capabilities and power to be able to optimize the flash player for their devices.

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