Skip to main content

How To Work At SocialServe.com

Here are my instructions to anyone else who may want to work at SocialServe.com:
  1. Have a strong enough interest and passion for development to start a contracting business without any formal training. Support yourself for about a year and a half working for one client and the next.
  2. Move to an area populated enough to start a user group for your favorite development language, tool, or concept. (Mine was Python)
  3. Be suggested to send in a resume to the company of one of the first members.
  4. Sweat your way through the first real interview for the kind of job you've wanted your whole life.
  5. Cross your fingers not to screw it up.
So, that's my story. I had my interview last Tuesday, called Thursday, and started Friday. I've enjoyed it a lot. Learning my way around the codebase has been going pretty well and I've already got my first couple of commits in, as well as two small projects. I like to think I'm moving along nicely.

One of the things I need to get used to is that all of our development boxes are Macs. I have a company issued Macbook Pro (2.33ghz dual intel, 2GB RAM, 17") and I'm really enjoying the Mac life. The UNIX background is great and the interface is just slick. Installing applications is just fun. I've got the entire KDE suite installed, so I've got a lot of my favorite tools and toys right there.

The time away from the house, while somewhat nice, is probably the biggest downside. Caelan misses me a lot while I'm at work and I miss him and his mother quite a bit. After all this time at home, and all of his life so far with me there every hour, it is tough. It may be harder for me than him.

Finalizing the whole picture is my commute. 30 minutes or less to work and an hour to and hour and a half to get home. What's up with that? I need to see about leaving early or I might just leave an hour late. I'd still get home at the same time, so I might as well spend it in a comfortable chair instead of my ugly car.

Comments

Popular posts from this blog

Interrupting Coders Isn’t So Bad

Here’s a hot take: disrupting coders isn’t all that bad.

Some disruptions are certainly bad but they usually aren’t. The coder community has overblown the impact. A disruption can be a good thing. How harmful disruption might be a symptom of other problems.

There are different kinds of disruptions. They are caused by other coders on your team, managers and other non-coders, or meetings throughout the day.

The easiest example to debunk is a question from a fellow developer. Imagine someone walks over to your desk or they ping you on Slack, because they have “one quick question.” Do you get annoyed at the interruption when you were in the middle of something important? You help out your teammate quickly and get back to work, trying to pick up where you left off. That’s a kind of interruption we complain about frequently, but I’m not convinced this is all that bad.

You are being disrupted but your team, of which you are only one member of the whole unit, is working smoothly. You unstuck …

Announcing Feet, a Python Runner

I've been working on a problem that's bugged me for about as long as I've used Python and I want to announce my stab at a solution, finally!

I've been working on the problem of "How do i get this little thing I made to my friend so they can try it out?" Python is great. Python is especially a great language to get started in, when you
don't know a lot about software development, and probably don't even know a lot about computers in general.

Yes, Python has a lot of options for tackling some of these distribution problems for games and apps. Py2EXE was an early option, PyInstaller is very popular now, and PyOxide is an interesting recent entry. These can be great options, but they didn't fit the kind of use case and experience that made sense to me. I'd never really been about to put my finger on it, until earlier this year:

Python needs LÖVE.

LÖVE, also known as "Love 2D", is a game engine that makes it super easy to build small Lua…

CARDIAC: The Cardboard Computer

I am just so excited about this.


CARDIAC. The Cardboard Computer. How cool is that? This piece of history is amazing and better than that: it is extremely accessible. This fantastic design was built in 1969 by David Hagelbarger at Bell Labs to explain what computers were to those who would otherwise have no exposure to them. Miraculously, the CARDIAC (CARDboard Interactive Aid to Computation) was able to actually function as a slow and rudimentary computer. 
One of the most fascinating aspects of this gem is that at the time of its publication the scope it was able to demonstrate was actually useful in explaining what a computer was. Could you imagine trying to explain computers today with anything close to the CARDIAC?

It had 100 memory locations and only ten instructions. The memory held signed 3-digit numbers (-999 through 999) and instructions could be encoded such that the first digit was the instruction and the second two digits were the address of memory to operate on. The only re…